Metroid Prime 3 could have been more open world, took a year to implement Hypermode

As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode. As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game...

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