Takahisa Taura was given his first shot at directing a game with Astral Chain. He had worked as a designer for a full decade prior, but that wasn’t enough to offset a bit of the uneasiness he felt. Taura spoke about the distress he experienced while developing Astral Chain in a previous issue of Famitsu, which also featured supervisor Hideki...
The post Astral Chain director talks about his distress while developing the game and how Hideki Kamiya helped him appeared first on Nintendo Everything.
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